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stories:industrial_zone_4 [2019/08/20 16:09] ironk |
stories:industrial_zone_4 [2020/01/05 01:12] (current) |
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- | The fourth [[shows:Industrial Zone]] story follows the point of view of [[characters:Amy]] the mouse and is the first IZ story told from the perspective of the team leader. With [[characters:Sadie]], [[characters:Tamara Atkins]] and [[characters:Coco]] forming the rest of the team, they became the first group in an Industrial Zone story to win the overall game. They scored 705 points out of a possible 960, the highest percentage score of any written Industrial Zone episode. | + | The fourth {zshow:iz} story follows the point of view of {zchar:Amy} the mouse and is the first IZ story told from the perspective of the team leader. With {zchar:Sadie}, {zchar:tamara} and {zchar:coco} forming the rest of the team, they became the first group in an Industrial Zone story to win the overall game. They scored 705 points out of a possible 960, the highest percentage score of any written Industrial Zone episode. |
- | This episode introduced the half-time game in which Alex challenges a guest to avoid or experience a large gunging. [[characters:Gwen Sorwen]] was brought back as the inaugural player because of the turn her experience in [[izgames::The Shuttle]] took, and was gunged when the contestants turned off their showers. | + | This episode introduced the half-time game in which Alex challenges a guest to avoid or experience a large gunging. {zchar:gwen} was brought back as the inaugural player because of the turn her experience in [[izgames::The Shuttle]] took, and was gunged when the contestants turned off their showers. |
The strict four-zone rotation of the games also started to break apart a bit here, with the team jumping between games that were previously said to be in different areas of the set. | The strict four-zone rotation of the games also started to break apart a bit here, with the team jumping between games that were previously said to be in different areas of the set. | ||
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<sql>CALL GetGamesForEpisode(4)</sql> | <sql>CALL GetGamesForEpisode(4)</sql> | ||
+ | === Characters === | ||
+ | |||
+ | {zstorychars:iz4} |