User Tools

Site Tools


stories:industrial_zone_4

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
stories:industrial_zone_4 [2019/08/20 16:09]
ironk
stories:industrial_zone_4 [2020/01/05 01:12] (current)
Line 5: Line 5:
 </​WRAP>​ </​WRAP>​
  
-The fourth ​[[shows:Industrial Zone]] ​story follows the point of view of [[characters:Amy]] the mouse and is the first IZ story told from the perspective of the team leader. With [[characters:Sadie]][[characters:Tamara Atkins]] ​and [[characters:Coco]] ​forming the rest of the team, they became the first group in an Industrial Zone story to win the overall game. They scored 705 points out of a possible 960, the highest percentage score of any written Industrial Zone episode.+The fourth ​{zshow:iz} story follows the point of view of {zchar:Amythe mouse and is the first IZ story told from the perspective of the team leader. With {zchar:Sadie}{zchar:tamara} ​and {zchar:coco} forming the rest of the team, they became the first group in an Industrial Zone story to win the overall game. They scored 705 points out of a possible 960, the highest percentage score of any written Industrial Zone episode.
  
-This episode introduced the half-time game in which Alex challenges a guest to avoid or experience a large gunging. ​[[characters:Gwen Sorwen]] ​was brought back as the inaugural player because of the turn her experience in [[izgames::​The Shuttle]] took, and was gunged when the contestants turned off their showers.+This episode introduced the half-time game in which Alex challenges a guest to avoid or experience a large gunging. ​{zchar:gwen} was brought back as the inaugural player because of the turn her experience in [[izgames::​The Shuttle]] took, and was gunged when the contestants turned off their showers.
  
 The strict four-zone rotation of the games also started to break apart a bit here, with the team jumping between games that were previously said to be in different areas of the set. The strict four-zone rotation of the games also started to break apart a bit here, with the team jumping between games that were previously said to be in different areas of the set.
Line 15: Line 15:
 <​sql>​CALL GetGamesForEpisode(4)</​sql>​ <​sql>​CALL GetGamesForEpisode(4)</​sql>​
  
 +=== Characters ===
 +
 +{zstorychars:​iz4}
stories/industrial_zone_4.1566317355.txt.gz · Last modified: 2019/08/20 16:09 (external edit)